Toys

Throughout my life, I’ve known no greater joy than the joy of discovery. It’s my hypothesis that this intimate, self-rewarding process never gets old, and, in fact, only sweetens as the years go by.

 

 

To test this hypothesis, I’ve developed a series of wooden toys that reappropriate the classic waiting room “Rollercoaster” toy – a colorful, kinetic thing that has enraptured millions of youths waiting their turn at the doctor’s office.


Using graphs of open source data as my guide, I bent and painted metal wires so as to visualize trends in childhood obesity, the rise of electronics and (mis)conceptions of the universe.

I made a mock-up of my tangible graphs using armature wire which was easily warped by hand into the shape my data required.  Using different radii, I then (slowly) bent thick gauge metal wire to mimick the turns of my armature wire, primed and painted the metal, and added beads.

What excites me most about this project is it's potential for customization.  I plan to develop an online platform where customers can import their own data (i.e. the growth of their children over time, income over time, price of groceries, etc.) so that I may create unique data toys for living rooms, play rooms or waiting rooms of their own.


December 28, 2011
Data Rep, Toys

Thanks to all who came by the ITP Spring Show and gave their feedback.  And a special thank you to Jemma and Jesse for their continued positivity and guidance.

 

 

May 18, 2011
Functional, Toys

I've decided to pull the trigger on an old idea: a sizable (3ft wide, 6ft tall), interactive plywood representation of the NYC subway system.  Designed to be mounted on a wall, the wooden boroughs would accept dowels (denoting train stations) which exist to connect different colored bands (subway lines).  This means that the subway system as we know it is gone and you've been given charge to rethink the paths that our colorful subway lines traverse.

Unlike some of my other work here at ITP, this project is mechanically thin.  I'm choosing to focus more on tangibility as it relates to wall decor as well as child-like notions of what may be were we to only dream.  I'm interested in seeing how people interact with the piece as well as what new subway routes people come up with.

I've abstracted the 5 boroughs so as to fit them semi-equally around one another.  The faint circles will be routed out of the plywood and the typography will be screenprinted on top.  I'm pushing for craft, elegance, and naïve functionality.

Here comes the train.

April 27, 2011
Subway, Toys

I ride the A/C twice daily.  This exciting fact finds me seatless and surrounded by passengers that grimace as I brush through them toward a breathable space where I can practice my subway surfing.

Subway surfing - my definition, at least - involves a passenger standing in a moving car without assistance from the poles around them.  Apart from the athletic challenge, I like knowing I've opened up a space for others to brace themselves.

So let's make a game of it, shall we?  Above is a mock-up of a rotating plane that demonstrates the train's inertia and where one should place their feet in order to maintain standing - a bit like a lazy susan with a weight applied to one side.

The plane which rotates would be housed below a static surface upon which the subway rider stands.  The blue feet will wobble around and it would be the riders imperative to follow its lead.

Here's an initial prototype on the A train:

April 13, 2011

Functionality - at least when it comes to artwork - will always have a special place in my heart.  I often look to Giacometti's work for inspiration as it approaches content and abstracts it to it's most necessary form.

So, in response to this week's assignment (choose an impressive machine that you consider art as well as one that you consider practical/functional), I absolutely must choose a toy from my childhood: the Ghostbusters Trap.

I took my toys very seriously and, looking back, involuntarily blurred the lines between art and life.  Needless to say, the plastic toy (shown right) is based on the 1984 movie (shown left).  I desired the toy not only for it's link to the fantasy that was "Ghostbusters", but also because it worked.  I stomped on the pedal and compressed air shot the doors open, allowing a brief suspension of reality and a glimpse into my idea-driven future.

February 14, 2011
Home
sites/default/files/Genalo_landscape.jpg
Phonoaesthetics abound.
It's hotter than the sun!
Future proofing my life away.
Homepage in C minor.
G#m, F#, E, B
We took to the woods.
1. d4 d5 2. c4 dxc4 3. e4
Inside of a dog, it's too dark to read.